![]() Strangely, there are no entries present for Thudley, Cudge, or Fleep. While these messages are technically used, the use of glitches is required to skip a Pixl in every case. If a Pixl is skipped, it will join your party at the end of the level, and a unique message is shown. Note that Pixls and playable characters count as items internally, and that the normal items 65 to 199 are added - there are no gaps. Due to the large amount of normal items it tries to add, not all of them actually get placed in the inventory. Code in pouchInit, at 8014c094, loads in the items listed in the table below, sets the current Pixl to Thoreau, sets the player's HP to 10, attack to 1 and level to 1. Code at 801a8344 sets the save file name variable to "デフォルト" ("deforuto"/"default") when playing in Japanese and "default" when playing in other languages. There are pieces of code that don't serve a purpose that is triggered when the after-title intro cutscene plays. One stomp will cause it to explode into dozens of smaller, three-dimensional cubes.ġ7 characters have Catch Card text that can't be viewed in-game, and were probably cut to keep the total at 256. O'Chunks throws smaller versions of these at you in his second encounter, but this giant one is never seen. NPC Template Names: ドドンタスのブロックstg8(大) ("Dodontasu no burokku stg 8 (ō)" / "O'Chunk's block - Chapter 8 (Big)") Four variations exist: one with two heads, one with a single head, and duplicates of those two with no tattle. It has a tattle which says it has 10 defense, 16 HP, and 3 attack, which is incorrect, as it's completely invincible. This enemy is usually only fought in a special turn-based battle. Each also has a broomstick-riding version. Otherwise they seem identical to regular Magikoopas. Sporting 1, 10 and 5 HP respectively plus 1 attack each, these variations were used in The Thousand-Year Door. ![]() Has the wrong tattle (Koopa Striker) and flies upward when hit.Įnemy Template IDs: 316, 317, 319, 320, 322, 323 Has 99 HP, is invincible, and shoots 1 HP Bombshell Bills which do 5 HP of damage each. Uses the Bombshell Bill model from The Thousand-Year Door. NPC Template Name: スーパーキラーたいほう ("Sūpā Kirā Taihō" / "Bombshell Bill Blaster") Has the same NPC Template Name as the normal Ruff Puff. This variation appears much earlier in the object list and only has 3. Ruff Puffs are used in Super Paper Mario, but have 15 HP. NPC Template Name: クモクモーン ("Kumokumōn" / "Ruff Puff") Acts like a spiky enemy but can be defeated with means such as Carrie or Bowser's fire breath, however the game crashes when they are defeated. The Marios attached to the wheel will be replaced with Peach, Bowser, or Luigi if they are the active character, and mimic the pose the player is in. Whatever this was supposed to be, it cannot be tattled. NPC Template Name: 薔薇カッター ("Bara kattā" / "Rose cutter") Has the same attack pattern as the normal Dark Boo. implemented (partly its "flip-in" box is too thin), but still unused. ![]() NPC Template Name: ダークアトミックテレサ ("Dāku Atomikku Teresa" / "Dark Atomic Boo")Īn unused, unimplemented boss enemy from The Thousand-Year Door returns in the sequel. The strongest, pink variation in the Spinia line has been left unused as well. NPC Template Name: ヘンニャー ("Hen'nyā" / "Spunia") NPC Template Name: ヒンニャ- ("Hinnyā" / "Spinia")Īnother enemy returning from TTYD, this enemy's tougher, orange spiky brethren is featured in Floro Caverns, but the basic variation's been left out, despite seemingly being programmed in completely. NPC Template Name: トゲゾー(逆さ) ("Togezō (sakasa)" / "Spiny (upside down)")Īn enemy which only starts attacking when approached and does so by seemingly homing on Mario. All of them have 1 HP and 2 attack points. There are four variations of it: regular, flying, flipping, and both flying and flipping. Returning from Paper Mario: The Thousand-Year Door, this Koopa variation is only partly programmed into the game, with no death animation or much of an attack pattern present. Oddly, it has the same NPC Template Name as the Mega Muth. The normal muth is enemy 173 ( マンモー / "Manmō"). This Muth is programmed into the game in the same fashion as the Green Boomboxer, but also has a few defense points. NPC Template Name: メガマンモー ("Megamanmō" / "Mega Muth") It has a different name to the used Boomboxer. It has 1 HP and 1 attack point, probably as a placeholder. This variation of the Boomboxer attacks exactly like the ones featured in the game. ![]()
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